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Is it safe to update Grand Theft Auto V Enhanced?

Not ported yetMods haven't caught up yet.

The March 2025 next-gen PC edition (Steam: Grand Theft Auto V Enhanced, GTA5_Enhanced.exe, builds 1.0.8xx to 1.0.11xx) with ray tracing and DirectStorage. Rockstar ships Enhanced-only PC builds, so Script Hook V and Enhanced-ready .asi scripts can lag behind Legacy.

⚠ Single-player only. Never use mods in GTA Online: Script Hook V closes the game when you go online, and modding Online risks a permanent ban.

This page covers Enhanced only. Playing Legacy? GTA V Legacy status → · Which edition do I have?

Verdict for Build 1.0.1158.16

Script Hook V: No build yet for Enhanced 1.0.1158.16. Steam's public Enhanced build changed on 2026-10-27 (build 25971420) after the last manual check; Script Hook V support for it is unconfirmed. Stay on your current version if you depend on it.

Latest patch
Build 1.0.1158.16
Released
2026-09-15
Unannounced update
Steam's public Enhanced build changed on 2026-10-27 (build 25971420) after the last manual check. Version unknown.
Source
GTAV Title Update 1.73 Notes (Rockstar Support; PC Enhanced-only update Sep 15, 2026)
Builds
Enhanced 1.0.1158.16 (since 2026-09-15)
Last manually verified
2026-11-09 (hand-maintained data)
Data refreshed
2026-11-10 (UTC)

⏪ Already updated and your mods broke?

Steam has no previous-version branch for Grand Theft Auto V Enhanced (checked Oct 26, 2026), so back up the game folder before patches; rolling back otherwise means the Steam console's download_depot command.

Not updated yet? Stop Steam auto-updating GTA V Enhanced until the frameworks catch up.

Frameworks & loaders

Script Hook V

Not ported yet
v1158.132026-07-15 · source
Why?

No build yet for Enhanced 1.0.1158.16. Steam's public Enhanced build changed on 2026-10-27 (build 25971420) after the last manual check; Script Hook V support for it is unconfirmed. (Manually verified 2026-11-09.)

Ultimate ASI Loader

Not affected by patches
v10.0.22026-10-27 · source
Why?

Generic DLL/ASI loader used across many games; not tied to a GTA V build.

Statuses are inferred from public release data (Steam news, GitHub, Thunderstore, Mojang/Fabric/Forge/NeoForge/Modrinth APIs). They are not guarantees — verify on each project's page before updating. Items marked “Check manually” are not counted in the verdict.

Patch history

Full history →

ModSafe has tracked 10 GTA V Enhanced patches between 2025-06-17 and 2026-09-15, about one every 50.6 days. When a framework release named the patch, it arrived a median of 2 days after the patch post (9 cases). Per-framework times →

Essential mods

All 13 → How to install →
1

Script Hook V + Native Trainer

Framework

Alexander Blade's script loader. Nearly every script and trainer needs it, and each game patch breaks it until it's updated.

Copy ScriptHookV.dll and the bundled ASI loader (dinput8.dll) next to GTA5_Enhanced.exe. It closes the game if you go into GTA Online.

No requirements listed by the author

Tracked framework: Not ported yet for the latest patch.

2

DirectStorageFix

Fixes

Lets scripts write their own config, log and save files on Enhanced again when DirectStorage is on.

No requirements listed by the author

Doesn't depend on a tracked framework; check its page after big patches.

3

OpenRPF

Tools

Enhanced's equivalent of OpenIV.asi: loads replacement and add-on files from a separate mods folder.

OpenIV itself doesn't support Enhanced. Keep edits in the mods folder so a Steam verify restores the originals.

No requirements listed by the author

Doesn't depend on a tracked framework; check its page after big patches.

4

Script Hook V .NET Enhanced

Framework

Runs .NET (C#) scripts on Enhanced as well as Legacy. Most C# mods ported to Enhanced need it.

Install Microsoft .NET Framework 4.8 first. It also runs on Legacy, so scripts can target both editions.

Requires: ScriptHookV

Needs ScriptHookV; weakest link: ScriptHookV (Not ported yet).

5

Simple Mods Loader

Tools

Loads custom files from a mods folder as loose files or RPFs, and adjusts heap and packfile limits for you.

No requirements listed by the author

Doesn't depend on a tracked framework; check its page after big patches.

6

Simple Trainer

Gameplay

Trainer with an Enhanced build: spawn vehicles and peds, change weather and time, and teleport.

Enhanced keeps its settings in %APPDATA%\trainerv\enhanced, separate from Legacy.

Requires: ScriptHookV

Needs ScriptHookV; weakest link: ScriptHookV (Not ported yet).

GTA V Enhanced news

All news →

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GTA V Enhanced modding FAQ

Is it safe to update Grand Theft Auto V Enhanced with mods?

Current verdict: Not ported yet. Script Hook V: No build yet for Enhanced 1.0.1158.16. Steam's public Enhanced build changed on 2026-10-27 (build 25971420) after the last manual check; Script Hook V support for it is unconfirmed. Stay on your current version if you depend on it. Latest patch tracked: Build 1.0.1158.16 (2026-09-15).

Why do Grand Theft Auto V Enhanced mods break after a patch?

The March 2025 next-gen PC edition (Steam: Grand Theft Auto V Enhanced, GTA5_Enhanced.exe, builds 1.0.8xx to 1.0.11xx) with ray tracing and DirectStorage. Rockstar ships Enhanced-only PC builds, so Script Hook V and Enhanced-ready .asi scripts can lag behind Legacy.

Which Grand Theft Auto V Enhanced frameworks does ModSafe track?

Checked by hand: Script Hook V. Automatically: Ultimate ASI Loader.

What do the status labels mean?

Safe
A release explicitly supports the current patch (release notes, the maintainer's official page, or a stable build for that version).
Likely safe
Released after the patch without naming it, or the patch is over a week old with no breakage reports.
Just patched, wait
The patch is under 7 days old and the framework hasn't updated yet.
Breakage reported
Open issues on the project's tracker say it broke after the patch.
Not ported yet
No build exists for the current game version yet (Minecraft loaders, Script Hook V).
Not affected by patches
Version-agnostic tools (mod managers, generic loaders). Not counted in the verdict.
Check manually
Tools without a public release feed (e.g. Nexus-only). Not counted in the verdict.

Where does the data come from?

Game patches come from a hand-maintained record checked by ModSafe (Rockstar title update notes and the Script Hook V page), cross-checked against this edition's Steam public build (api.steamcmd.net). Framework data comes from a hand-checked Script Hook V record and GitHub releases. ModSafe does not scrape Nexus Mods or SteamDB.

Can I use mods in GTA Online?

No. Only mod single-player (Story Mode). Script Hook V closes the game if you go online, and modding GTA Online risks a permanent ban. Keep a clean install or remove mods before playing Online.

Is this page for GTA V Enhanced or Legacy?

Grand Theft Auto V Enhanced only (Steam app 3240220, GTA5_Enhanced.exe). Rockstar patches the PC editions separately and Script Hook V can support one before the other, so each has its own verdict. Grand Theft Auto V Legacy (Steam app 271590, GTA5.exe) is tracked at https://modsafe.app/gta-v-legacy/. Not sure which you have? See https://modsafe.app/gta-v/.

Where do the GTA V Enhanced patch history dates come from?

From a hand-kept table of each PC build's release date and the date Script Hook V first listed it, cross-checked against the lspdfrinfo wiki's GTA V build list. The sources give dates only, so update times are whole days.

How do I stop Steam from auto-updating Grand Theft Auto V Enhanced?

Steam has no 'never update' option. In your Library, open Grand Theft Auto V Enhanced > Manage > Properties > Updates and set Automatic updates to 'Wait until I launch the game', then launch through your mod loader or play in Offline Mode. Steam has no previous-version branch for Grand Theft Auto V Enhanced (checked Oct 26, 2026), so back up the game folder before patches; rolling back otherwise means the Steam console's download_depot command. Full guide: modsafe.app/guides/stop-steam-auto-updates/