◑Likely safeLooking good. Skim the notes, then go.
Palworld patches often move the game's code and data, which breaks UE4SS, PalSchema and pak mods until they are updated.
⚠ Tracks the Steam PC version. Pocketpair forbids mods on official servers. Workshop mods ship their own UE4SS copy, so never also keep a manual dwmapi.dll install.
Verdict for v1.0.5
No sign of trouble with v1.0.5. UE4SS and PalSchema haven’t named this patch in a release, but there’s either a newer release or no breakage reports since. Probably fine — skim the notes before updating.
Latest release predates patch v1.0.5; compatibility is unverified — check the project page. No open breakage reports 56 days after the patch. (Searched the PalSchema tracker; this UE4SS fork has no issue tracker of its own.)
Statuses are inferred from public release data (Steam news, GitHub, Thunderstore, Mojang/Fabric/Forge/NeoForge/Modrinth APIs). They are not guarantees — verify on each project's page before updating. Items marked “Check manually” are not counted in the verdict.
ModSafe has tracked 12 Palworld patches between 2025-11-10 and 2026-09-15, about one every 28.1 days. When a framework release named the patch, it arrived a median of 11 days after the patch post (1 case). Per-framework times →
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Show live Palworld mod status in your mod's README or description. Updates automatically.
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Palworld modding FAQ
Is it safe to update Palworld with mods?
Current verdict: Likely safe. No sign of trouble with v1.0.5. UE4SS and PalSchema haven’t named this patch in a release, but there’s either a newer release or no breakage reports since. Probably fine — skim the notes before updating. Latest patch tracked: v1.0.5 (2026-09-15).
Why do Palworld mods break after a patch?
Palworld patches often move the game's code and data, which breaks UE4SS, PalSchema and pak mods until they are updated.
Which Palworld frameworks does ModSafe track?
Automatically: UE4SS (Palworld build), PalSchema.
What do the status labels mean?
✔Safe
A release explicitly supports the current patch (release notes, the maintainer's official page, or a stable build for that version).
◑Likely safe
Released after the patch without naming it, or the patch is over a week old with no breakage reports.
⏳Just patched, wait
The patch is under 7 days old and the framework hasn't updated yet.
✖Breakage reported
Open issues on the project's tracker say it broke after the patch.
✖Not ported yet
No build exists for the current game version yet (Minecraft loaders, Script Hook V).
∞Not affected by patches
Version-agnostic tools (mod managers, generic loaders). Not counted in the verdict.
?Check manually
Tools without a public release feed (e.g. Nexus-only). Not counted in the verdict.
Where does the data come from?
Game patches come from official Steam announcements (app 1623730), checked against Steam's public build (api.steamcmd.net); updates announced only off Steam are added by hand with cited sources. Framework data comes from GitHub releases. ModSafe does not scrape Nexus Mods or SteamDB.
Can I use Palworld mods on official servers?
No. Pocketpair's mod guidelines forbid mods on official servers and say accounts can be banned. Use mods in single-player, on your own world or on a community server that allows them.
How do I stop Steam from auto-updating Palworld?
Steam has no 'never update' option. In your Library, open Palworld > Manage > Properties > Updates and set Automatic updates to 'Wait until I launch the game', then launch through your mod loader or play in Offline Mode. Steam has no previous-version branch for Palworld (checked Oct 26, 2026), so back up the game folder before patches; rolling back otherwise means the Steam console's download_depot command. Full guide: modsafe.app/guides/stop-steam-auto-updates/