Major Satisfactory updates (1.1, 1.2) change the game's code, so SML and C++ mods must be rebuilt; the smaller fix patches usually keep working.
⚠ ModSafe tracks the stable branch (SMM and ficsit.app still call it Early Access); Experimental needs its own SML build. Every player in a multiplayer session needs the same mods.
Verdict for Update 2026-11-04
Update 2026-11-04 is under a week old and SML has not updated yet. Hold the update a few days.
Latest release predates patch Update 2026-11-04; compatibility is unverified — check the project page. ficsit.app lists SML as Works on the stable branch, but that flag is set by hand and may not reflect this patch yet. SML requires game build CL 491125 or newer (a minimum, not a match: Steam doesn't publish the game's CL, so ModSafe can't compare builds directly).
Statuses are inferred from public release data (Steam news, GitHub, Thunderstore, Mojang/Fabric/Forge/NeoForge/Modrinth APIs). They are not guarantees — verify on each project's page before updating. Items marked “Check manually” are not counted in the verdict.
ModSafe has tracked 12 Satisfactory patches between 2025-07-17 and 2026-11-04, about one every 43.2 days. When a framework release named the patch, it arrived a median of 4.1 days after the patch post (1 case). Per-framework times →
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Satisfactory modding FAQ
Is it safe to update Satisfactory with mods?
Current verdict: Just patched, wait. Update 2026-11-04 is under a week old and SML has not updated yet. Hold the update a few days. Latest patch tracked: Update 2026-11-04 (2026-11-04).
Why do Satisfactory mods break after a patch?
Major Satisfactory updates (1.1, 1.2) change the game's code, so SML and C++ mods must be rebuilt; the smaller fix patches usually keep working.
Which Satisfactory frameworks does ModSafe track?
Automatically: Satisfactory Mod Loader (SML), Satisfactory Mod Manager (SMM).
What do the status labels mean?
✔Safe
A release explicitly supports the current patch (release notes, the maintainer's official page, or a stable build for that version).
◑Likely safe
Released after the patch without naming it, or the patch is over a week old with no breakage reports.
⏳Just patched, wait
The patch is under 7 days old and the framework hasn't updated yet.
✖Breakage reported
Open issues on the project's tracker say it broke after the patch.
✖Not ported yet
No build exists for the current game version yet (Minecraft loaders, Script Hook V).
∞Not affected by patches
Version-agnostic tools (mod managers, generic loaders). Not counted in the verdict.
?Check manually
Tools without a public release feed (e.g. Nexus-only). Not counted in the verdict.
Where does the data come from?
Game patches come from official Steam announcements (app 526870), checked against Steam's public build (api.steamcmd.net); updates announced only off Steam are added by hand with cited sources. Framework data comes from the ficsit.app (Satisfactory Mod Repository) API, including its SML compatibility flag and GitHub releases. ModSafe does not scrape Nexus Mods or SteamDB.
Does this cover the Experimental branch?
No. ModSafe tracks the stable branch (labelled Early Access in SMM and on ficsit.app): stable Steam posts, Steam's public build and ficsit.app's stable-branch SML flag. Experimental often needs a different SML build, so check ficsit.app before switching branches.
How do I stop Steam from auto-updating Satisfactory?
Steam has no 'never update' option. In your Library, open Satisfactory > Manage > Properties > Updates and set Automatic updates to 'Wait until I launch the game', then launch through your mod loader or play in Offline Mode. Satisfactory only has a beta (newer) branch on Steam, not a previous-version branch (checked Oct 26, 2026), so back up the game folder before patches. Full guide: modsafe.app/guides/stop-steam-auto-updates/