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Is it safe to update Monster Hunter Wilds?

Likely safeLooking good. Skim the notes, then go.

Wilds title updates often change the game's data files and code, which breaks REFramework scripts and armor/pak mods until they are updated.

⚠ Tracks the Steam PC version. Capcom doesn't support mods: after a title update, mods can stop the game launching until they are updated.

Verdict for Ver.1.042.00.03

No sign of trouble with Ver.1.042.00.03. REFramework hasn’t named this patch in a release, but there’s either a newer release or no breakage reports since. Probably fine — skim the notes before updating.

Latest patch
Ver.1.042.00.03
Released
2026-10-28
Source
Update Summary (Ver.1.042.00.03)
Data refreshed
2026-11-10 (UTC)

Frameworks & loaders

REFramework (nightly)

Likely safe
nightly-014382026-11-04 · source
Why?

Latest release is newer than patch Ver.1.042.00.03, but notes do not explicitly mention that version. Each nightly is one build for every RE Engine game, so a newer nightly doesn't prove a Wilds fix. No open crash reports since the patch. (Searched praydog/REFramework issues that mention Wilds; the nightly repo has no tracker of its own.)

Fluffy Mod Manager

Check manually
No public release feedcheck its page
Why?

Copies pak and loose-file mods into the game folder and doesn't hook the game, so patches don't break the manager itself; the mods it installs can still need updates. No public release feed; check the Nexus page for a new version after a big title update.

Statuses are inferred from public release data (Steam news, GitHub, Thunderstore, Mojang/Fabric/Forge/NeoForge/Modrinth APIs). They are not guarantees — verify on each project's page before updating. Items marked “Check manually” are not counted in the verdict.

Patch history

Full history →

ModSafe has tracked 12 MH Wilds patches between 2025-12-17 and 2026-10-28, about one every 28.6 days. Per-framework times →

Essential mods

All 13 → How to install →
1

REFramework

Framework

praydog's mod framework for RE Engine games. Every script mod for Wilds needs it.

Download REFramework.zip and extract only dinput8.dll next to MonsterHunterWilds.exe. If the newest nightly crashes, try the previous one.

No requirements listed by the author

Likely safeGet it on GitHub ↗

Tracked framework: Likely safe for the latest patch.

2

CatLib

Framework

Shared scripts and resources used by several popular editor mods. Does nothing on its own.

Requires: REFramework

Needs REFramework; weakest link: REFramework (Likely safe). Last updated on its download page: 2026-08-21.

3

HunterPie

Interface

Overlay showing monster health, parts, ailments, your damage meter and buff timers, without editing game files.

Standalone app (needs the .NET 10 Desktop Runtime), not an REFramework mod; its release notes name the Wilds version they support.

No requirements listed by the author

Check manuallyGet it on GitHub ↗

Doesn't depend on a tracked framework; check its page after big patches.

4

Monster Weakness Icon Indicator

Interface

Shows which elements each monster is weak to as icons on the HUD.

Install it with Fluffy Mod Manager; higher-priority texture mods can hide the icons.

Requires: REFramework

Needs REFramework; weakest link: REFramework (Likely safe). Last updated on its download page: 2026-09-06.

5

Auto Skip Kill Cam (Fast Return)

Quality of life

Skips the kill camera and, optionally, the carve timer and quest-end scenes.

Options are in the REFramework menu (Insert key).

Requires: REFramework

Needs REFramework; weakest link: REFramework (Likely safe). Last updated on its download page: 2026-09-13.

6

Disable Post-Processing Effects

Visuals

Turn off or tune post-processing such as TAA, color correction, sharpening and film grain.

Needs the .NET 10 Desktop Runtime.

Requires: REFramework

Needs REFramework; weakest link: REFramework (Likely safe). Last updated on its download page: 2026-09-06.

MH Wilds news

All news →

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MH Wilds modding FAQ

Is it safe to update Monster Hunter Wilds with mods?

Current verdict: Likely safe. No sign of trouble with Ver.1.042.00.03. REFramework hasn’t named this patch in a release, but there’s either a newer release or no breakage reports since. Probably fine — skim the notes before updating. Latest patch tracked: Ver.1.042.00.03 (2026-10-28).

Why do Monster Hunter Wilds mods break after a patch?

Wilds title updates often change the game's data files and code, which breaks REFramework scripts and armor/pak mods until they are updated.

Which Monster Hunter Wilds frameworks does ModSafe track?

Automatically: REFramework (nightly). Linked for manual checks (no public release API): Fluffy Mod Manager.

What do the status labels mean?

Safe
A release explicitly supports the current patch (release notes, the maintainer's official page, or a stable build for that version).
Likely safe
Released after the patch without naming it, or the patch is over a week old with no breakage reports.
Just patched, wait
The patch is under 7 days old and the framework hasn't updated yet.
Breakage reported
Open issues on the project's tracker say it broke after the patch.
Not ported yet
No build exists for the current game version yet (Minecraft loaders, Script Hook V).
Not affected by patches
Version-agnostic tools (mod managers, generic loaders). Not counted in the verdict.
Check manually
Tools without a public release feed (e.g. Nexus-only). Not counted in the verdict.

Where does the data come from?

Game patches come from official Steam announcements (app 2246340), checked against Steam's public build (api.steamcmd.net); updates announced only off Steam are added by hand with cited sources. Framework data comes from GitHub releases. ModSafe does not scrape Nexus Mods or SteamDB.

What should I do with my mods when Monster Hunter Wilds updates?

Capcom says mods aren't supported and can stop the game launching after an update. If that happens, uninstall all mods (in Fluffy Mod Manager, "Uninstall all mods"), remove dinput8.dll, verify the game files in Steam and launch once unmodded, then reinstall mods as they get updated for the new version.

How do I stop Steam from auto-updating Monster Hunter Wilds?

Steam has no 'never update' option. In your Library, open Monster Hunter Wilds > Manage > Properties > Updates and set Automatic updates to 'Wait until I launch the game', then launch through your mod loader or play in Offline Mode. Steam has no previous-version branch for Monster Hunter Wilds (checked Oct 26, 2026), so back up the game folder before patches; rolling back otherwise means the Steam console's download_depot command. Full guide: modsafe.app/guides/stop-steam-auto-updates/