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How to install Europa Universalis V mods

Most Europa Universalis V mods are on the Steam Workshop. You turn them on in the game's own mod manager by adding them to a playset; there's no separate launcher. Each mod declares the game versions it supports (supported_game_version, such as 1.4.*), so a major update like 1.3 to 1.4 breaks most mods until their authors update them. Hotfixes within a version (1.4.5 to 1.4.6) rarely do.

Before you start: Likely safe for 1.4.8

Live framework status, refreshed every few hours. Full status → · How fast they update after patches →

Install order at a glance

Details →
  1. Community Mod Framework (CMF) Likely safe
  2. Glorp UI Likely safe
  3. Cheat Menu Pro Likely safe
  4. Better Road Builder Likely safe
  5. Construction Manager Likely safe needs CMF
  6. Thick borders Likely safe
  7. Free Console Access Likely safe
  8. National Destinies - Formables Content Likely safe
  9. Basileia Romaion 1337 Likely safe
  10. MEIOU and Taxes Likely safe

Frameworks first, then the mods that need them. Badges are our live status for 1.4.8.

Steps

  1. Back up your saves. Copy Documents\Paradox Interactive\Europa Universalis V\save games somewhere safe before you add mods or update (Steam Cloud saves are under Steam\userdata\<your Steam ID>\3450310\remote\save games, per the EU5 wiki). Paradox's 1.4 release notes say 1.3 saves load in 1.4 but can hit gameplay problems, so don't count on saves moving between versions.
  2. Check the game version against the mod. The EU5 wiki's mod page says to check which game version a mod supports. The Workshop page title or tags (for example "1.4") usually say. ModSafe's status page shows whether the key mods have updated since the current version went live.
  3. Subscribe on the Steam Workshop. Open the EU5 Workshop and click Subscribe on each mod. If a mod lists Required items (Construction Manager needs Community Mod Framework, for example), subscribe to those too. Steam downloads Workshop mods to steamapps\workshop\content\3450310, one folder per Workshop ID.
  4. Create a playset in the game. Start EU5, open the mod manager from the main menu ("DLCs and Mods"), create a playset and add your mods to it, as the EU5 wiki describes.
  5. Set the load order. Mods lower in the playset win when two mods change the same file (mod compatibility). Put frameworks such as Community Mod Framework at the top (its author says to load it first), then interface mods like Glorp UI, then content and overhauls. Free Console Access asks to go at the bottom, after UI mods.
  6. Apply the playset. Select the playset and click Apply. The game reloads with the mods active.
  7. Start with a new campaign for big mods. Overhauls such as MEIOU and Taxes or Basileia Romaion 1337 change the setup and economy, so start a new game rather than adding them to a running save.
  8. Install non-Workshop mods by hand only if you must. Extract them to Documents\Paradox Interactive\Europa Universalis V\mod\, one folder per mod with its .metadata\metadata.json inside, delete any older copy first, then add the mod to your playset (EU5 wiki). Never install mods into the game's install folder.
  9. Stop surprise updates. In Steam, set EU5 to update only when you launch it, and check ModSafe before you let a new version install.

Common pitfalls

Common errors and fixes

Rolling back

Keep a working setup by stopping Steam from patching the game before your mods catch up: how to stop Steam auto-updates.