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How to install Monster Hunter Wilds mods

Monster Hunter Wilds mods come from Nexus Mods and only work on the PC (Steam) version. Script mods run on REFramework, praydog's mod framework for RE Engine games, and most other mods are .pak or loose-file mods installed with Fluffy Mod Manager. Capcom doesn't support mods and, in its Title Update 4 notice, warns they can stop the game launching or cause crashes after an update.

Before you start: Likely safe for Ver.1.042.00.03

Live framework status, refreshed every few hours. Full status → · How fast they update after patches →

Install order at a glance

Details →
  1. REFramework Likely safe
  2. CatLib Likely safe needs REFramework
  3. HunterPie Check manually
  4. Monster Weakness Icon Indicator Likely safe needs REFramework
  5. Auto Skip Kill Cam (Fast Return) Likely safe needs REFramework
  6. Disable Post-Processing Effects Likely safe needs REFramework
  7. RenoDX (HDR and SDR fix) Likely safe needs REFramework
  8. Wilds Rehydrated Likely safe needs REFramework, Disable Post-Processing Effects, RenoDX (HDR and SDR fix)
  9. Permanent Event Quests and Custom Quest Loader Likely safe needs REFramework
  10. No Crafting Requirements Likely safe needs REFramework
  11. Artian Editor Likely safe needs REFramework, CatLib
  12. Charm Editor Likely safe needs REFramework, CatLib
  13. Obsolete Mod Detector (Blackscreen Fixer) Check manually

Frameworks first, then the mods that need them. Badges are our live status for Ver.1.042.00.03.

Steps

  1. Back up your saves. Wilds saves live in Steam\userdata\<your Steam ID>\2246340. Copy that folder somewhere safe before adding mods, especially mods that add or edit items.
  2. Install Fluffy Mod Manager. Download it from its Nexus page, extract it, run Modmanager.exe and pick Monster Hunter Wilds from the game list.
  3. Install REFramework. Download REFramework.zip from the latest nightly release; one zip now covers every RE Engine game. Unless you play in VR, extract only dinput8.dll into the folder with MonsterHunterWilds.exe, as the REFramework readme says. You can also drag the zip onto Fluffy Mod Manager, as FluffyQuack's guide shows.
  4. Check it loads. Start the game. REFramework's menu opens with the Insert key; it creates a reframework folder in the game directory on first launch.
  5. Turn on the loose file loader. For 2024 and later RE Engine games, FluffyQuack's guide says to enable Loose file loader in Fluffy Mod Manager so loose-file mods load.
  6. Add mods. Drag each mod's archive (zip, 7z or rar) onto Fluffy Mod Manager, then click it in the list to install it. Script mods put .lua files in reframework\autorun, which REFramework loads automatically (REFramework docs). Add one mod at a time and launch between each.
  7. Leave quest and online play alone. Capcom has warned players about modified quests (more monsters or hunters than the game allows) and asks people not to play them. Keep reward, quest and item-editing mods to single player.
  8. Before each title update, uninstall all mods. Click Uninstall all mods in Fluffy Mod Manager, let Steam update, launch once unmodded, then reinstall mods as their authors update them. Armor and other data mods usually break on title updates.

Common pitfalls

Common errors and fixes

Rolling back

Keep a working setup by stopping Steam from patching the game before your mods catch up: how to stop Steam auto-updates.